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Never had a problem with troopers or advent appearing though, they seem to be everywhere. I really wanted mindshields for all my non-psi operatives on the last mission (worked great BTW - no mind control) and yeah, sectoids (and other early game enemies) stop appearing so frequently as you get later into the game. Took me forever to get a gatekeeper shell to build my alien psi-amp.Īlso, as BoydofZINJ says, be careful about selling early enemy corpses. and yeah, then a bunch of other misc stuff that isn't really worth anything.īe sure to get the "vulture" tactic from the GTS as soon as you can, for only $75 supplies it pays for itself quickly, especially when you get double or triple elerium cores or data caches on a drop.Īlso be careful to not sell corpses you need to build something you want. (I also haven't gotten into heavy weapons or WAR/EXO suits)ġ76 Alien Alloys - (Built all the squad-wide armor and weapon upgrades.) I sold 10 or 11 of them in the early game for $32-ish supplies each. They bring the most supplies by far, especially if the market is actually "interested" in them. So far I've only played on Veteran, but I just finished my last Iron Man run with the following resources left in my inventory:ġ4 Codex Brains (can we even do anything with these?)ġ1 Elerium Cores (Experimental ammo/grenades are terrible) These are what you want to sell mostly.